12/1/2023 0 Comments Atomic heart e3Each robot was originally made to serve the needs of the Soviet industry or to help Soviet citizens in a daily life. Most of the enemies are a variety of machines produced at the Facility. The game world consists of huge open-world regions full of lush Soviet nature and less spacious territories of the Facility complexes with its secret underground and above-ground labs, bunkers and robotic logistics systems. The protagonist of the game, a Soviet Special Duty KGB officer, ends up at one of the Complexes of the Facility 3826 during a massive robot control system malfunction. Technical revolution has already occurred, robots, the Internet, holograms have already been invented, but all these innovations are immersed in the atmosphere of communism, imperialism and confrontation with the West. The story is about all the things that could have happened in the reality of the USSR but didn’t. Wouldn't be surprised if Atomic Heart releases very buggy and not well on consoles.It’s another exciting glimpse of a game that has been compared to BioShock, Fallout, and Metro in the past and it’s easy to see why with its dystopian, alternate history backdrop and a style of first person gameplay that fuses traditional shooting with a spread of superhuman, Plasmid-esque powers.įor more on Atomic Heart’s story and background lore, here’s a description from the game’s official website:Ītomic Heart is an action RPG game. It's at least clear from the footage released so far that the artists did some great work, but they might not have been fairly compensated. If the situation changes, we will be happy to return to the previous scheme, in the meantime we are happy to help everyone who wants to move, contact me directly, I will tell you in detail about how the relocation process works, it's really simple) We try to mitigate the consequences of what is happening as much as possible, but they affect everyone. This decision is difficult for us, but it corresponds to the current situation 1 It is extremely unprofitable to do business in Russia and this is reflected in our financial planning. This measure applies only to those who receive money on the territory of the Russian Federation and is associated with the complexity of money transfers from other countries and the unstable exchange rate. On the financial side, we have come to the decision to temporarily change pay for weekend work from x1.5 to x1. You felt it on the April salary and we are doing everything possible to prevent this from happening again.Īccept you outside the Russian Federation and Ukraine Of course, there are obstacles in our way: payment restrictions. Last Friday, we told you about the plans, they are excellent, feasible and we are quickly moving towards their implementation. Andrey Dyakov is a CTO who is technically savvy and really knows the ins and outs of UE, but "often pulled the blanket over himself, exposing the others as wrong.".Other employees speak generally positively about him, saying that he "constantly plows". Artem Galeev is a key person in the development of the game.Reviews about him are very contradictory, but most often employees say that he, like Robert, likes to promote and push his ideas bypassing all procedures and their own established rules. Oleg Gorodishenin is a producer on the project.He believes that "the game sells only a picture and a story, so the gameplay can be neglected." Incredibly creative, always knows how to sell an idea. Robert Bagratuni (Maxim Zatsepin) is a CEO/investor, whom everyone refers to as a good advertiser and marketer.Lies about "it's hard times now" despite having a lot of money for a AAA project and investing from Tencent, GEM Capital, and Gaijin Entertainment. At one point it was gonna be open world with various paths and dungeons. Gameplay trailers appeared to have basically been made as vertical slices rather than from the actual builds of the game, hence why it can often look so polished when you see a new trailer. Builds would be shown to investors every 3 months or trailers made, but it seems lots of reworking would be demanded rather than building on the foundations. There's a lot of mentions about crunch, failed promises like about bonuses, bad management, no milestones set, reboots, multiple prototypes, feature creep, many interns and lots of turnover rates, the art team leaving in 2020, the QA team nearly left, relocations from Moscow to Yerevan (Armenia) and Cyprus if you were one of the chosen few, and much more. If Russian Era members like Rosenkrantz or TheBrightestSun can chime in on the translation or the article, would be much appreciated.
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